![]() Developers code in their native platform focused on business functionality, while gRPC handles communication plumbing. ![]() gRPC provides a "uniform horizontal layer" that abstracts these concerns. This interoperability complicates message contracts and the plumbing required for cross-platform communication. In cloud-native applications, developers often work across programming languages, frameworks, and technologies. The RPC plumbing abstracts the point-to-point networking communication, serialization, and execution between computers. What appears to be a local call essentially becomes a transparent out-of-process call to a remote service. Under the covers, that local function invokes another function on a remote machine. Incubating means end users are using the technology in production applications, and the project has a healthy number of contributors.Ī typical gRPC client app will expose a local, in-process function that implements a business operation. CNCF considers gRPC an incubating project. Originating from Google, gRPC is open source and part of the Cloud Native Computing Foundation (CNCF) ecosystem of cloud-native offerings. At the application level, gRPC streamlines messaging between clients and back-end services. GRPC is a modern, high-performance framework that evolves the age-old remote procedure call (RPC) protocol. While REST is widely implemented, a newer communication technology, gRPC, has gained tremendous momentum across the cloud-native community. Clients interact with resources across HTTP with a request/response communication model. We've seen that REST is a flexible architectural style that defines CRUD-based operations against entity resources. Public static string GetStringArray(string key, char separator) / Returns a String Array from a key & char seperator Public static bool SetStringArray(string key, params string stringArray) / Stores a Bool Array or Multiple Parameters into a Key Public static bool SetVector3(string key, Vector3 vector) = PlayerPrefsX.GetVector3("PlayerPosition") If (!PlayerPrefsX.So far in this book, we've focused on REST-based communication. Public static String GetStringArray(string key, string defaultValue, int defaultSize) Public static string GetStringArray(string key, char separator, string defaultValue, int defaultSize) / Note: Uses default values to initialize if no key was found Return PlayerPrefs.GetString(key).Split(" Public static string GetStringArray(string key) Return PlayerPrefs.GetString(key).Split(separator) 着色器: Added optimized/simplified versions of some shaders under “Mobile” category (VertexLit, Bumped Specular, Skybox). They work on other platforms as well, but mobiles will see biggest gains. 着色器: Added several Unlit shaders that just display a texture with no lighting. ![]() They are the fastest textured shaders.ĭebugger: Attaching the script debugger to (and detaching from) Unity and debugging-enabled players is now possible. Profiler: you can profile standalone player builds from the Editor. Profiler is now able to connect to players to do remote profiling.Īdded profiler support for iOS runtime. ![]() Editor and iOS device should be connected to the WiFi/LAN network.Īssets -> Import Package changed into a submenu for easy access to standard packages.Īndroid Remote is now available on all build targets iPhone remote is now available on all build targets on Mac OS X. PlayerSettings script class extended to let Editor scripts control various iOS and Android build settings like stripping, target devices, etc.ĭirect import of Modo files (*.lxo). #NETWORKVIEW RPC FUNCTIONS ARE DEPRECATED ANDROID# Officialy supported Modo versions are 501 and higher.ĭirect import from Blender 2.55.1 and later. Support for import of mesh instances from FBX files. Import of instances is not enabled for direct import of 3dsMax/Maya files due to limitations on FBX exporters (see Known Issues). It is now possible to switch the scene view into bottom camera using a three-finger-swipe gesture up from the up camera on Mac OS X. When an asset import fails, it will now show up in the project folder, allowing you to reimport it manually if you like. Made window zooming using the magnify gesture on Mac OS X less sensitive so it is not accidentally triggered. #NETWORKVIEW RPC FUNCTIONS ARE DEPRECATED MAC OS X#
0 Comments
Leave a Reply. |